1. What is meant by “He lived a year in a minute”?
It means that that minute went on for forever.

2. What is meant by “I am still a beast at bay”?
It means that he is still a potential enemy, and could still attack.

3. In which sea has Connell set Ship-Trap island?
He has set it in the Caribbean.

4. How is Zaroff able to finance his life style?


5. If Rainsford wins the hunt, what does Zaroff promise him?
He promises him that he will admit defeat and let him go back to the mainland.

6. What happened to Lazarus?
Lazarus fell into a swamp.

7. Where does Rainsford spend the first night of his hunt?
He spends the first night of his hunt in a tree.

8. How many acres did Zaroff’s father have in the Crimea?
He had a quarter of a million acres.

9. Why does Zarroff suggest Rainsford wear moccasins?
He tells him to wear moccasins because they leave very faint marks.

10. What caused Rainsford to believe Zaroff knew he was hiding in the tree? Do you think he was right? Give reasons.
He believed it because he stopped there. I think he was right because he stopped and looked up the tree, and smoked a cigarette, in a sense ''waiting' for him to jump out.



11. How does Zaroff stock his island with “game”?
He sets a trap that looks like a channel but is actually rocks that crush ships. The occupants of the ship therefor have nothing to do but swim to his island.


12. What happened to General Zaroff at the end of the story?
He ends up losing the game, and is forced to furnish a repast for his hounds.

13. Inspite of being hurt, Zaroff congratulates Rainsford on his “Malay mancatcher,” why?
I think he does it because he knows he could not fight him with a wound, so there would be no sense in threatening him.

14. How do we know Rainsford is an exceptionally fit man?

He runs nonstop, swims long distances, and climbs trees in the blink of an eye.

15. Discuss the state of mind of Rainsford before he lands on the island versus that after he meets the General. What is different? (Especially about how he perceives animal feelings.)
When he arrives, Rainsford simply thinks of the world in two classes: hunters and huntees. He has never been the huntee, so he has a arrogant idea of himself. After becoming the huntee, he learns the fear, preservation, and strife hunted animals go through. Before, he just sees them as game,

16. How does Connell inspire fear without obvious bloodshed/grotesqueness.

He casts a spell of suspense and foreshadowing, and hints just the right amount. The story unfolds at an even pace, and never seems like he's simply trying to shock us.



Point of View:

Protagonist:
The protagonist is Rainsford.

What type of character is the Protagonist?
He is a round character.

Antagonist:
The antagonist is General Zaroff.

Describe the setting
The story is set on a deserted island in the Caribbean, called Ship Trap Island.



Type of Conflict:
Man Vs. Man.

Describe the main conflict:
The main conflict is Rainsford trying to get away from and defeat Zaroff (Man Vs. Man).



Describe the Climax of the Story:
The climax of the story is when Rainsford finds out what Zaroff really hunts.



How does the Protagonist change over the course of the story?
He goes from being the hunter to the hunted.




Describe the relationship between the title and the theme.
The title is the Most Dangerous Game. It relates the theme of ''surivival'', and ''fighting for your life''. The protagonist is forced to play an extremely dangerous game that could cost him his life.







How does the main conflict help to illustrate the theme?
The main conflict of Man Vs. Man helps to illustrate the theme of survival in the story. It makes the story more interesting because on a deserted island, I would expect to find wild animals as an enemy, but instead, the enemy was a man who came off as refined, and civilized.





How does the climax help to illustrate the theme?
The climax helps to illustrate the them because it lets us know who the enemy is in the story,and shows us what the main conflict is.



Give examples of each of the following literary terms in the story (use quotes):

Simile:


Metaphor:


Personification:


Symbol:


Foreshadowing (give both elements):






Irony:




Imagery:




Describe the relationships between the class theme and the story.